![my nba 2k13 my nba 2k13](http://3.bp.blogspot.com/-LmfaOTRRUhY/UVjTlq48OjI/AAAAAAAAEvc/MwJoeMG5CxI/s1600/4234423.png)
Make it able for us to sign our player with different sponsors, add an ego feature that will allow us to mold the player into how we want them to react in certain situations.
![my nba 2k13 my nba 2k13](https://cdn-0.moddingway.com/screenshots/files/35601/big.jpg)
What we want: Enough with the shitty attribute points, seriously, the most points you can get from drills is 400 and a 1 point increase to a stat? Make championships matter, add more milestones, make awards matter, overall make the My Player mode less boring and more rewarding. Make it possible to earn more skillpoints, or make skills cost less, significantly less. It is possible to keep the game challenging, and still make it fun, right now, it’s more challenging than fun. At the end of the day, what do we have to show for it? The amount of attribute points you get per drill is a joke, and creating a good player has turned into a grind fest. Skill points are too expensive and hard to earn, going back to my earlier point. What is lacking: The sheer amount of hours it takes to create a beastly player in NBA 2K12‘s My Player mode is unreal, from actually playing the game to doing drills, practicing, etc. NBA 2K12 saw some improvements in gameplay, and some added pizzaz, but to my dissapointment the My Player mode felt almost the same. It’s without a doubt that 2K Sports and Visual Concepts have created the greatest basketball simulation franchise of our generation, what with NBA 2K11 taking home more accolades than any sports game to date.